The Witness (1983), Infocom's second interactive mystery, by Stu Galley.
As described on the box:
FEBRUARY 1938, LOS ANGELES. FDR's New Deal is finally rolling. Hitler's rolling, too; this time through Austria. But as Chief Detective for a quiet burgh on the outskirts of L.A., you've got other fish to fry.
One gilt-edged society dame is dead. And now it looks like some two-bit grifter is putting the screws to her multi-millionaire old man. Then you step in and the shakedown turns ugly. You're left with a stiff and a race against the clock to nail your suspect... unless you get nailed first!
Nobody said a sordid family affair like this was going to be a cinch. Everyone from the knock-out heiress to the poker-faced butler may end up in the slammer before it's over. Ahead of you is a Gordian knot of motives and alibis. And the only testimony you can trust is that of your own eyes -- because you are The WITNESS.
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- New Zork Times: How The Witness Came to Be Article by Stu Galley about the game's creation.
- New Zork Times: Witness Text of game announcement from Infocom's newsletter.
- Infocom Documentation Project PDF file of scanned original game manual.
- SPAG Reviews: The Witness Three reviews by Brian Reilly, Stephen Grenade, and "Bozzie".
- Infocom Games - The Witness Game info, box photos and blurb, specifications, release information, and sample transcript from manual.
- The Infocom Gallery: The Witness High-quality scans of the gray box packaging, manual, matchbook, suicide note, and telegram.