A 2004 edition of Paranoia, redesigned principally by Allan Varney, which "re-emphasizes the darkly humorous tone of the first edition, while retaining the fast-paced, rules light approach of the second". In XP, Paranoia has been updated for the 21st century with features like mobile telephony, pervasive computing, brain-spam, RFIDs, identity theft, and corporate privatization. It also features rules for three play styles (Classic, Straight, and Zap).
Sites 2
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- Omega Complex Creative discussion, journal jottings, and mission inserts relating to Paranoia XP.
- Paranoia XP Mission Blender Online Random scenario generator based on the Mission Blender included with Paranoia XP's Gamemaster Screen.